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Retroarch n64 textures
Retroarch n64 textures














Cheers to the "core" crew and they work they do on RP! ) I had no idea it was so involved and complex until I started following.

#RETROARCH N64 TEXTURES DRIVERS#

I always thought bringing all the parts, pieces, cores, frontends, platforms, drivers together to create RP was a bit easier than I had imagined. I've been following RP on Github these past few years and I have to say buzz, mitu and some of the others do incredible work. A Pi 4 with an Argon One case that I've been idly waiting for the official RP release. I would love to see Dolphin running Mario Kart with it's upgraded texture pack some day, on a Pi of course but that will probably require a bit more "uuumph" from a future board. I did load several of the Hi-Res packs and I have to say they look amazing and really make the games look polished. The only thing we could do at that point was exit the emulator and start over. When that happened for example player 2 would take over player 3 and would be controlling both characters driving. I don't know if there's a tweak to get around that issue or it's just a "performance limitation" of the Pi 3.Īlso I have two different models of XBOX controllers and one model seemed more prone to dropping the controller using a Microsoft wireless dongle. When using the Hi-Res packs the audio became choppy to the point of annoying. Over the holidays we played quite a bit of Mario Kart 64 which played fine for the most part with a few stutters and slow downs but didn't seem to affect the fun factor within the group. That's been my experience also on an overclocked Pi 3. Got to say i use 3b+ and mupen64plus-gles2rice-highres still its a bit choppy














Retroarch n64 textures